Animating 2D Characters for Games in Blender 1st Edition
Alan Thorn
ISBN-13: 9781305501843 | ISBN-10: 1305501845
© 2015 | Published |  100  Pages

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US $13.99
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2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.



  • 1. Preparing and Modelling for 2D Character Animation.
    2. UV Mapping and Texturing.
    3. Rigging, Bones and Weights.
    4. Animation.
    5. Exporting and Testing.

    • Covers preparing and modeling for 2D character animation.
    • Covers UV mapping and texturing.
    • Covers how to rig and weight-paint.
    For more information about these supplements, or to obtain them, contact your Learning Consultant

    • Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.